Hypothes.is annotations
Course Manual for Crafting Digital History HIST3814 @ Carleton U Summer 2017
Flickr stream
a lot of really interesting things are available via the British Library Flickr stream (Curated by shawn.graham)
Course Manual for Crafting Digital History HIST3814 @ Carleton U Summer 2017
Dr. Graham
This is a test annotation. (Curated by shawn.graham)
An Introduction to Twitterbots with Tracery
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No, you’re quite right. I guess I had the news on as I was writing… ‘black hat hackers’ shall be the change I make. Thank you! (Curated by shawn.graham)
Getting Started with Topic Modeling and MALLET
While there is currently a preview release of MALLET 2.0.8 available, this lesson uses the official release of MALLET 2.0.7. If you are following along with our instructions, please be sure to download the correct version.
On the Mallet website, the download button automatically grabs 2.0.8. To get 2.0.7, just change the 8 to a 7 in your browser when you click on it - or click this link http://mallet.cs.umass.edu/dist/mallet-2.0.7.zip (Curated by shawn.graham)
I didn’t create the Twitter essay genre. I just made it popular
- Protip: A Twitter essay is performative writing.
an important point to remember (Curated by shawn.graham)
[How to Read for History | W. Caleb McDaniel](http://wcm1.web.rice.edu/howtoread.html) |
Do not get hung up on things you do not understand
ditto for digital history’s tech curve (Curated by shawn.graham)
[Looking Back on the Backwards Survey | W. Caleb McDaniel](http://wcm1.web.rice.edu/looking-back-on-backwards-survey.html) |
also helped me refine the rubric slightly by revealing phrases that were difficult for students to understand and suggesting places where I needed to say more explicitly things I had taken for granted
I really like this idea of iterating through the rubric with the students. Pulling this off not for the faint of heart I suspect. (Curated by shawn.graham)
[Looking Back on the Backwards Survey | W. Caleb McDaniel](http://wcm1.web.rice.edu/looking-back-on-backwards-survey.html) |
devising original historical questions and thinking about existing historical questions are two fundamentally different skills for novice historians.
extremely important point. (Curated by shawn.graham)
y position as a tenured, academic archaeologist provides a distinct professional context for slow archaeology. My efforts to develop slow archaeology come from a position of privilege. As an academic archae-ologist, I rely on his research for professional advancement, but not professional survival. Tenure provides opportunities for a more delib-erate pace toward publication
while this is good to recognize, I think it underplays the rhetorical weapon we hand folks by insisting on ‘slow’ archaeology. Oh those out-of-touch professors! Also, the vast majority of archaeologists do not have this luxury. (Curated by shawn.graham)
to recent trends in archaeology that emphasizing digital tools as a way to improve efficiency in fieldwork
those who emphasize ‘efficiency’ are often of the computational archaeological type. If we accept or imagine that there is a difference between comp.archae and digiarch then we are here charging at the wrong target? (Curated by shawn.graham)
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the elephant here I guess is that we don’t discuss archaeology’s long history with spatial computing, which is where folks like Huggett see a point of intersection. https://www.jstor.org/stable/pdf/41636599.pdf
(also:
sicists are not so distinctive as to warrant a separate “classical informatics”. Both Terras (2010, 187) and Rabinowitz (2011) see digital classics as more of an emergent field still in its early stages, while Cayless (2011) describes it as an underground movement, with some very high-profile projects and practitioners operating within a more generally hostile attitude towards digital ways of knowing (Curated by shawn.graham)
Open Notebook Research in Digital Archaeology
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I welcome your comments. (Curated by shawn.graham)
An introduction to github and version control
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Comments welcome. (Curated by shawn.graham)
Room 035 by Eric Poehler - 3D model
File System A 3-D Model is a perfectly intuitive image file system. For example, this room has 45 images in it. Compare to this: https://goo.gl/HiUh1U + more info
Did this work? Did I annotate the internal annotation? (Curated by shawn.graham)
Failing Productively in Digital Archaeology
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I welcome constructive comments on this piece. (Curated by shawn.graham)
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I welcome constructive comments on this essay. (Curated by shawn.graham)
Open (World) Peer Review: Leveling a Lowbie PhD Thesis
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open context maybe? (Curated by shawn.graham)
Open (World) Peer Review: Leveling a Lowbie PhD Thesis
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ouch. sounds awful. (Curated by shawn.graham)
has not been addressed in the same depth.
classicists, archaeologist have been in this space for a while. eg Watrall Interactive Entertainment as Public Archaeology 2002 SAA Archaeological Record,
Fugawiland in the 90s, etc (Curated by shawn.graham)
Historical computer games are a relatively young medium but they have a great potential to influence popular perceptions of history.
see also http://Playthepast.org, Pastplay ed Kee, http://quod.lib.umich.edu/cgi/t/text/text-idx?cc=dh;c=dh;idno=12544152.0001.001;rgn=full%20text;view=toc;xc=1;g=dculture (Curated by shawn.graham)
Created: 23 Jun 2017 | Modified: 23 Jun 2017 | History | Permalink |
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