A video interview with the linguists who consulted with Ubisoft on the construction of language in ‘Far Cry Primal’
John sat down with Andrew Byrd and Brenna Reinhart Byrd, linguistics experts invited by Ubisoft to create two languages for use in Far Cry Primal. The conversation ranged from discussing Andrew and Brenna’s involvement in the development process to the challenges and rewards of seeking an “authentic” approach to recreating historical (and prehistoric) events in works of fiction.
1:36 Andrew and Brenna’s involvement in Far Cry Primal 5:27 Casting and the development process 15:06 Proto-Indo-European and internal reconstruction 26:19 Complexity in early language systems 35:55 Authenticity and representation 39:55 Academics and the public
|Created: 22 Mar 2016||Modified: 22 Mar 2016||History||Permalink|